BUILD. UPLOAD. PLAY.

Developer Center

Everything you need to take a game from its first upload to every update after launch.

Submit a game

My submissions

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Your first release

Submit a game

Add game details, artwork, and a production-ready HTML5 build.

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Metadata · versions · removal

My games

Manage store listings, builds, and publishing status for your games.

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PLAY COKO Network · v0.1

Developer SDK

Learn how to integrate friend invites and multiplayer connectivity.

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Package format · review criteria

Developer guide

Review required files, runtime restrictions, and the approval process.

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YOUR FIRST RELEASE

New here? Start with these steps.

Standard web games can be submitted without the SDK.

Download the Rift Arena sample ZIP ↗
  1. 01

    Prepare your build

    Create a game ZIP with index.html at its root.

  2. 02

    Add details and artwork

    Enter localized text and upload cover and gameplay images.

  3. 03

    Review and publish

    Your game appears in the catalog after operator approval.

Frequently asked questions

Do I need an account?

Production uploads require a developer account signed in by email. In local testing, use the local test session on the upload page.

Is my upload published immediately?

A valid build enters review. Before approval it runs only through a signed preview link; local mode offers a test-publish flow.

Does an update change the play URL?

No. Uploading a new version keeps the game ID and play URL. The previous published version stays live until approval.

Does the SDK make every game multiplayer?

SDK v0.1 is a connectivity adapter. You still implement game rules and state synchronization. Single-player games do not need it.