BUILD. UPLOAD. PLAY.

Developer Center

Everything you need to take a game from its first submission to every update after launch.

Submit a game

My submissions

Loading…
Your first release

Submit a game

Add game details, artwork, and a hosted URL or production-ready HTML5 build.

Open
Metadata · versions · removal

My games

Manage store listings, builds, and publishing status for your games.

Open
PLAY COKO Network · v0.1

Developer SDK

Learn how to integrate friend invites and multiplayer connectivity.

Open
Package format · review criteria

Developer guide

Review required files, runtime restrictions, and the approval process.

Open
YOUR FIRST RELEASE

New here? Start with these steps.

Standard web games can be submitted without the SDK.

  1. 01

    Prepare your build

    Prepare a hosted game URL or a game ZIP with index.html at its root.

  2. 02

    Add details and artwork

    Enter localized text and upload cover and gameplay images.

  3. 03

    Review and publish

    Your game appears in the catalog after operator approval.

Frequently asked questions

Do I need an account?

Production submissions require a developer account signed in by email. In local testing, use the local test session on the registration page.

Is my upload published immediately?

A submitted URL or validated ZIP enters review. Before approval it runs through a preview link; local mode offers a test-publish flow.

Does an update change the play URL?

No. Uploading a new version keeps the game ID and play URL. The previous published version stays live until approval.

Does the SDK make every game multiplayer?

SDK v0.1 is a connectivity adapter. You still implement game rules and state synchronization. Single-player games do not need it.